Computing

Statement of Intent

First and foremost, our aim is to teach children the importance for E-safety, especially in the ever growing digital world. Our Computing curriculum is a fully integrated subject across the curriculum, with particular links made with our enquiry-based subjects and in English as a method for researching and exploring ideas and facts for writing. Here at Whitehall, we value the children’s perseverance that shines through when they are engaged in tasks that computing lessons will allow them to solve problems, design systems and understand the power and limits of human and machine intelligence.

 

At Whitehall Primary School we believe Computing is at the forefront of Education and that students should master Computing to such extent that they can go on to have careers within Computing and make use of Computing effectively in their everyday lives, without being completely reliant on technology.

 

Our approach in Computing is to provide an even more exciting and rigorous curriculum that addresses the challenges and opportunities offered by the technologically rich world in which we live in.  Our students will be taught to use technology responsibly and carefully, being mindful of how their behaviour, words and actions can affect others. Our students will be taught Computing in a way that ensures progression of skills, and follows a sequence to build on previous learning.

Whitehall’s computing curriculum aspires to ensure children are taught computing life skills which will equip them for the future.

 

KS1:

·       understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions

·       create and debug simple programs

·       use logical reasoning to predict the behaviour of simple programs

·       use technology purposefully to create, organise, store, manipulate and retrieve digital content

·       recognise common uses of information technology beyond school

·       use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

KS2:

·        design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

·       use sequence, selection, and repetition in programs; work with variables and various forms of input and output

·       use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

·       understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration

·       use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content

·       select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information

·       use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

 

We believe that an engaging and motivating Computing curriculum will enable our learners to:

•         Use computational thinking and creativity to understand and change the world.

•         Make deep links with mathematics, science and design and technology.

•         Build knowledge of principles of information and computation, how digital systems work, and how to put this knowledge to use through programming.

•         Become digitally literate – able to use, express themselves and develop ideas through information and communication technology.

Year 3 exploring the terms Input and Output and then engaging in the app, Sketchpad to further embed their knowledge on how computers sends and receives from input devices to output devices.

Computing

Statement of Intent

First and foremost, our aim is to teach children the importance for E-safety, especially in the ever growing digital world. Our Computing curriculum is a fully integrated subject across the curriculum, with particular links made with our enquiry-based subjects and in English as a method for researching and exploring ideas and facts for writing. Here at Whitehall, we value the children’s perseverance that shines through when they are engaged in tasks that computing lessons will allow them to solve problems, design systems and understand the power and limits of human and machine intelligence.

 

At Whitehall Primary School we believe Computing is at the forefront of Education and that students should master Computing to such extent that they can go on to have careers within Computing and make use of Computing effectively in their everyday lives, without being completely reliant on technology.

 

Our approach in Computing is to provide an even more exciting and rigorous curriculum that addresses the challenges and opportunities offered by the technologically rich world in which we live in.  Our students will be taught to use technology responsibly and carefully, being mindful of how their behaviour, words and actions can affect others. Our students will be taught Computing in a way that ensures progression of skills, and follows a sequence to build on previous learning.

Whitehall’s computing curriculum aspires to ensure children are taught computing life skills which will equip them for the future.

 

KS1:

·       understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions

·       create and debug simple programs

·       use logical reasoning to predict the behaviour of simple programs

·       use technology purposefully to create, organise, store, manipulate and retrieve digital content

·       recognise common uses of information technology beyond school

·       use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

KS2:

·        design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

·       use sequence, selection, and repetition in programs; work with variables and various forms of input and output

·       use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

·       understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration

·       use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content

·       select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information

·       use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

 

We believe that an engaging and motivating Computing curriculum will enable our learners to:

•         Use computational thinking and creativity to understand and change the world.

•         Make deep links with mathematics, science and design and technology.

•         Build knowledge of principles of information and computation, how digital systems work, and how to put this knowledge to use through programming.

•         Become digitally literate – able to use, express themselves and develop ideas through information and communication technology.

Year 3 exploring the terms Input and Output and then engaging in the app, Sketchpad to further embed their knowledge on how computers sends and receives from input devices to output devices.

Computing

Statement of Intent

First and foremost, our aim is to teach children the importance for E-safety, especially in the ever growing digital world. Our Computing curriculum is a fully integrated subject across the curriculum, with particular links made with our enquiry-based subjects and in English as a method for researching and exploring ideas and facts for writing. Here at Whitehall, we value the children’s perseverance that shines through when they are engaged in tasks that computing lessons will allow them to solve problems, design systems and understand the power and limits of human and machine intelligence.

 

At Whitehall Primary School we believe Computing is at the forefront of Education and that students should master Computing to such extent that they can go on to have careers within Computing and make use of Computing effectively in their everyday lives, without being completely reliant on technology.

 

Our approach in Computing is to provide an even more exciting and rigorous curriculum that addresses the challenges and opportunities offered by the technologically rich world in which we live in.  Our students will be taught to use technology responsibly and carefully, being mindful of how their behaviour, words and actions can affect others. Our students will be taught Computing in a way that ensures progression of skills, and follows a sequence to build on previous learning.

Whitehall’s computing curriculum aspires to ensure children are taught computing life skills which will equip them for the future.

 

KS1:

·       understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions

·       create and debug simple programs

·       use logical reasoning to predict the behaviour of simple programs

·       use technology purposefully to create, organise, store, manipulate and retrieve digital content

·       recognise common uses of information technology beyond school

·       use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

KS2:

·        design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

·       use sequence, selection, and repetition in programs; work with variables and various forms of input and output

·       use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

·       understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration

·       use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content

·       select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information

·       use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

 

We believe that an engaging and motivating Computing curriculum will enable our learners to:

•         Use computational thinking and creativity to understand and change the world.

•         Make deep links with mathematics, science and design and technology.

•         Build knowledge of principles of information and computation, how digital systems work, and how to put this knowledge to use through programming.

•         Become digitally literate – able to use, express themselves and develop ideas through information and communication technology.

Year 3 exploring the terms Input and Output and then engaging in the app, Sketchpad to further embed their knowledge on how computers sends and receives from input devices to output devices.